GAME WRITING PORTFOLIO
I was raised in an arcade and weened on Zaxxon. It was a little strip mall joint called “OZ," and I was the luckiest kid in town because my dad owned it. Sometimes, I'd open up shop with him and, of course, stay until closing time. The chunky 8-bit sound of game cabinets cycling up before customers arrived is burned into my brain-parts. I grew up with interactive narratives, and games are the reason I am a storyteller.
TABLE OF WRITEY CONTENTS
Cam is the mentor I wish I'd had when I first started my writing career. He is knowledgeable, kind, and collaborative. Bringing Cam into your workspace is an opportunity to bring joy, fun, and a strong work ethic into your business.
— Meredith Fletcher, AAA Narrative Producer
Lost Boys Interactive
Content: Document, Flowcharts, Script, Game Prototype
Length: 3 pgs, 2 pgs, 10 pgs, Playtime: 5 mins
Software: Pages, LucidChart, Final Draft, Twine/Harlowe
A story exercise where I pitch, map, and write a new intro scene for Bethesda's SKYRIM.
Length: 3 pgs
Software: Final Draft
Two NPCs from Blizzard’s DIABLO franchise cross dark paths in this dramatic chance meeting.
"GRUNION & MOG"
Content: Game Prototype
Length: 5 mins
A foul-tempered, indeterminate monster couple has a domestic dispute.
"AUNTIE ILJA CRANEFLY - WISP HAG"
Length: 4 pgs
An original character profile that examines the child Danika Grašovec and what fate had in store for her.
Length: 5 pgs
Software: Google Sheets
Ambient game dialogue for five different characters.
Content: Script, Manuscript
Length: 10 pgs, 17 pgs
Software: Final Draft, Word
An excerpt from a post-apocalyptic script and a published sci-fi book.
An adult animated series about a woman who wields the supernatural powers of a living city in order to save humanity from a deranged artificial intelligence.
"FIRST BOOK OF ORE: THE FOUNDRY'S EDGE"
A middle grade book series about two kids on a rescue mission in a mysterious realm of living metal and the secret they uncover that will change the world.