
GAME WRITING PORTFOLIO
I was raised in an arcade and weened on Zaxxon. It was a little strip mall joint called “OZ," and I was the luckiest kid in town because my dad owned it. Sometimes, I'd open up shop with him and, of course, stay until closing time. The chunky 8-bit sound of game cabinets cycling up before customers arrived is burned into my brain-parts. I grew up with interactive narratives, and games are the reason I am a storyteller.
TABLE OF WRITEY CONTENTS

testimonials
1. STORY
"RAZING HELGEN"
Content: Document, Flowcharts, Script, Game Prototype
Length: 3 pgs, 2 pgs, 10 pgs, Playtime: 5 mins
Software: Pages, LucidChart, Final Draft, Twine/Harlowe
A story exercise where I pitch, map, and write a new intro scene for Bethesda's SKYRIM.

2. DIALOGUE
"SOUL PROPRIETOR"
Content: Script
Length: 3 pgs
Software: Final Draft
Two NPCs from Blizzard’s DIABLO franchise cross dark paths in this dramatic chance meeting.

3. twine
"GRUNION & MOG"
LOVE HURTS.
Content: Game Prototype
Length: 5 mins
Software: Twine/Harlowe
A foul-tempered, indeterminate monster couple has a domestic dispute.

4. bio
"AUNTIE ILJA CRANEFLY - WISP HAG"
Content: Document
Length: 4 pgs
Software: Pages
An original character profile that examines the child Danika Grašovec and what fate had in store for her.

5. barks
Content: Document
Length: 5 pgs
Software: Google Sheets
Ambient game dialogue for five different characters.

*Bonus
Content: Script, Manuscript
Length: 10 pgs, 17 pgs
Software: Final Draft, Word
An excerpt from a post-apocalyptic script and a published sci-fi book.
"DRUID"
An adult animated series about a woman who wields the supernatural powers of a living city in order to save humanity from a deranged artificial intelligence.

"FIRST BOOK OF ORE: THE FOUNDRY'S EDGE"
A middle grade book series about two kids on a rescue mission in a mysterious realm of living metal and the secret they uncover that will change the world.


